shared control
Towards Universal Shared Control in Teleoperation Without Haptic Feedback
Grobbel, Max, Schneider, Tristan, Hohmann, Sören
-- T eleoperation with non-haptic VR controllers deprives human operators of critical motion feedback. We address this by embedding a multi-objective optimization problem that converts user input into collision-free UR5e joint trajectories while actively suppressing liquid slosh in a glass. The controller maintains 13 ms average planning latency, confirming real-time performance and motivating the augmentation of this teleoperation approach to further objectives. Teleoperation enables humans to interact with the environment in remote places. Especially inaccessible hazardous environments have been named in research.
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Shared Control with Black Box Agents using Oracle Queries
Shared control problems involve a robot learning to collaborate with a human. When learning a shared control policy, short communication between the agents can often significantly reduce running times and improve the system's accuracy. We extend the shared control problem to include the ability to directly query a cooperating agent. We consider two types of potential responses to a query, namely oracles: one that can provide the learner with the best action they should take, even when that action might be myopically wrong, and one with a bounded knowledge limited to its part of the system. Given this additional information channel, this work further presents three heuristics for choosing when to query: reinforcement learning-based, utility-based, and entropy-based. These heuristics aim to reduce a system's overall learning cost. Empirical results on two environments show the benefits of querying to learn a better control policy and the tradeoffs between the proposed heuristics.
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Dreaming to Assist: Learning to Align with Human Objectives for Shared Control in High-Speed Racing
DeCastro, Jonathan, Silva, Andrew, Gopinath, Deepak, Sumner, Emily, Balch, Thomas M., Dees, Laporsha, Rosman, Guy
Tight coordination is required for effective human-robot teams in domains involving fast dynamics and tactical decisions, such as multi-car racing. In such settings, robot teammates must react to cues of a human teammate's tactical objective to assist in a way that is consistent with the objective (e.g., navigating left or right around an obstacle). To address this challenge, we present Dream2Assist, a framework that combines a rich world model able to infer human objectives and value functions, and an assistive agent that provides appropriate expert assistance to a given human teammate. Our approach builds on a recurrent state space model to explicitly infer human intents, enabling the assistive agent to select actions that align with the human and enabling a fluid teaming interaction. We demonstrate our approach in a high-speed racing domain with a population of synthetic human drivers pursuing mutually exclusive objectives, such as "stay-behind" and "overtake". We show that the combined human-robot team, when blending its actions with those of the human, outperforms the synthetic humans alone as well as several baseline assistance strategies, and that intent-conditioning enables adherence to human preferences during task execution, leading to improved performance while satisfying the human's objective.
Evaluation of Teleoperation Concepts to solve Automated Vehicle Disengagements
Brecht, David, Gehrke, Nils, Kerbl, Tobias, Krauss, Niklas, Majstorovic, Domagoj, Pfab, Florian, Wolf, Maria-Magdalena, Diermeyer, Frank
Teleoperation is a popular solution to remotely support highly automated vehicles through a human remote operator whenever a disengagement of the automated driving system is present. The remote operator wirelessly connects to the vehicle and solves the disengagement through support or substitution of automated driving functions and therefore enables the vehicle to resume automation. There are different approaches to support automated driving functions on various levels, commonly known as teleoperation concepts. A variety of teleoperation concepts is described in the literature, yet there has been no comprehensive and structured comparison of these concepts, and it is not clear what subset of teleoperation concepts is suitable to enable safe and efficient remote support of highly automated vehicles in a broad spectrum of disengagements. The following work establishes a basis for comparing teleoperation concepts through a literature overview on automated vehicle disengagements and on already conducted studies on the comparison of teleoperation concepts and metrics used to evaluate teleoperation performance. An evaluation of the teleoperation concepts is carried out in an expert workshop, comparing different teleoperation concepts using a selection of automated vehicle disengagement scenarios and metrics. Based on the workshop results, a set of teleoperation concepts is derived that can be used to address a wide variety of automated vehicle disengagements in a safe and efficient way.
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User-customizable Shared Control for Fine Teleoperation via Virtual Reality
Luo, Rui, Zolotas, Mark, Moore, Drake, Padir, Taskin
Shared control can ease and enhance a human operator's ability to teleoperate robots, particularly for intricate tasks demanding fine control over multiple degrees of freedom. However, the arbitration process dictating how much autonomous assistance to administer in shared control can confuse novice operators and impede their understanding of the robot's behavior. To overcome these adverse side-effects, we propose a novel formulation of shared control that enables operators to tailor the arbitration to their unique capabilities and preferences. Unlike prior approaches to customizable shared control where users could indirectly modify the latent parameters of the arbitration function by issuing a feedback command, we instead make these parameters observable and directly editable via a virtual reality (VR) interface. We present our user-customizable shared control method for a teleoperation task in SE(3), known as the buzz wire game. A user study is conducted with participants teleoperating a robotic arm in VR to complete the game. The experiment spanned two weeks per subject to investigate longitudinal trends. Our findings reveal that users allowed to interactively tune the arbitration parameters across trials generalize well to adaptations in the task, exhibiting improvements in precision and fluency over direct teleoperation and conventional shared control.
Toward Adaptive Cooperation: Model-Based Shared Control Using LQ-Differential Games
This paper introduces a novel model-based adaptive shared control to allow for the identification and design challenge for shared-control systems, in which humans and automation share control tasks. The main challenge is the adaptive behavior of the human in such shared control interactions. Consequently, merely identifying human behavior without considering automation is insufficient and often leads to inadequate automation design. Therefore, this paper proposes a novel solution involving online identification of the human and the adaptation of shared control using Linear-Quadratic differential games. The effectiveness of the proposed online adaptation is analyzed in simulations and compared with a non-adaptive shared control from the state of the art. Finally, the proposed approach is tested through human-in-the-loop experiments, highlighting its suitability for real-time applications.
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Stackelberg Meta-Learning Based Shared Control for Assistive Driving
Shared control allows the human driver to collaborate with an assistive driving system while retaining the ability to make decisions and take control if necessary. However, human-vehicle teaming and planning are challenging due to environmental uncertainties, the human's bounded rationality, and the variability in human behaviors. An effective collaboration plan needs to learn and adapt to these uncertainties. To this end, we develop a Stackelberg meta-learning algorithm to create automated learning-based planning for shared control. The Stackelberg games are used to capture the leader-follower structure in the asymmetric interactions between the human driver and the assistive driving system. The meta-learning algorithm generates a common behavioral model, which is capable of fast adaptation using a small amount of driving data to assist optimal decision-making. We use a case study of an obstacle avoidance driving scenario to corroborate that the adapted human behavioral model can successfully assist the human driver in reaching the target destination. Besides, it saves driving time compared with a driver-only scheme and is also robust to drivers' bounded rationality and errors.
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Shared Control Based on Extended Lipschitz Analysis With Application to Human-Superlimb Collaboration
This paper presents a quantitative method to construct voluntary manual control and sensor-based reactive control in human-robot collaboration based on Lipschitz conditions. To collaborate with a human, the robot observes the human's motions and predicts a desired action. This predictor is constructed from data of human demonstrations observed through the robot's sensors. Analysis of demonstration data based on Lipschitz quotients evaluates a) whether the desired action is predictable and b) to what extent the action is predictable. If the quotients are low for all the input-output pairs of demonstration data, a predictor can be constructed with a smooth function. In dealing with human demonstration data, however, the Lipschitz quotients tend to be very high in some situations due to the discrepancy between the information that humans use and the one robots can obtain. This paper a) presents a method for seeking missing information or a new variable that can lower the Lipschitz quotients by adding the new variable to the input space, and b) constructs a human-robot shared control system based on the Lipschitz analysis. Those predictable situations are assigned to the robot's reactive control, while human voluntary control is assigned to those situations where the Lipschitz quotients are high even after the new variable is added. The latter situations are deemed unpredictable and are rendered to the human. This human-robot shared control method is applied to assist hemiplegic patients in a bimanual eating task with a Supernumerary Robotic Limb, which works in concert with an unaffected functional hand.
Understanding Shared Control for Assistive Robotic Arms
Kronhardt, Kirill, Pascher, Max, Gerken, Jens
Living a self-determined life independent of human caregivers or fully autonomous robots is a crucial factor for human dignity and the preservation of self-worth for people with motor impairments. Assistive robotic solutions - particularly robotic arms - are frequently deployed in domestic care, empowering people with motor impairments in performing ADLs independently. However, while assistive robotic arms can help them perform ADLs, currently available controls are highly complex and time-consuming due to the need to control multiple DoFs at once and necessary mode-switches. This work provides an overview of shared control approaches for assistive robotic arms, which aim to improve their ease of use for people with motor impairments. We identify three main takeaways for future research: Less is More, Pick-and-Place Matters, and Communicating Intent.
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